![]() Using the Unigine Valley Benchmark some InsanelyMac Forum posters reported the following results: A good report summary at the has shown variously sourced test results utilizing the Unigine Valley Benchmark 1.0 (which Architosh utilized in recent AMD hardware tests) to compare OpenGL speeds for version 4.1 across platforms. The best news is that developer builds are showing OpenGL 4.1 performance on OS X (10.9) as essentially equal to Windows 8.1. ![]() Mavericks’s implementation of OpenGL 4.1 is a welcome catchup. ) but the OS X platform has not kept pace with pushing the envelope with OpenGL in the past few years. Sadly, Apple has often been leading the edge with OpenGL with its own pro apps (see: Architosh, “Interview: AMD Mac Graphics Division Talks Apple and Graphics Progress,”. Windows has had OpenGL 4.1 since 2011 with updated AMD drivers but Mavericks will, when it ships this Fall, bring important and key OpenGL technology to the OS X platform. It is important to emphasize that OpenGL implementations have varying degrees of execution among markets, with gaming markets in particular often implementing the newest OpenGL technology far earlier than professional application markets like CAD and DCC (digital content creation). ![]() This will help bring platform parity between OS X and Windows in regards to OpenGL implementation at the OS level. New reports are showing that Mavericks–Apple’s next version of its Unix-based operating system OS X–will bring full support for OpenGL 4.1. ![]()
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December 2022
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